void SetSurface( Integration::RenderSurface& surface );
/**
+ * Notify the surface has been resized.
+ */
+ void SurfaceResized();
+
+ /**
+ * @copydoc Dali::Integration::Scene::Discard
+ */
+ void Discard();
+
+ /**
* Retrieve the render surface the scene is binded to.
* @return The render surface.
*/
void RebuildDepthTree();
/**
- * @brief Sets the background color of the render surface.
+ * @brief Sets the background color of the render surface.
* @param[in] color The new background color
*/
- void SetBackgroundColor(Vector4 color);
+ void SetBackgroundColor( const Vector4& color );
/**
* @brief Gets the background color of the render surface.
Vector2 mDpi;
+ Vector4 mBackgroundColor;
+
LayerPtr mRootLayer;
// Ordered list of currently on-stage layers