void SetSurface( Integration::RenderSurface& surface );
/**
- * Notify the surface has been resized.
- */
- void SurfaceResized();
-
- /**
* Retrieve the render surface the scene is binded to.
* @return The render surface.
*/
void RebuildDepthTree();
/**
- * @brief Sets the background color of the render surface.
+ * @brief Sets the background color of the render surface.
* @param[in] color The new background color
*/
- void SetBackgroundColor( const Vector4& color );
+ void SetBackgroundColor(Vector4 color);
/**
* @brief Gets the background color of the render surface.
Vector2 mDpi;
- Vector4 mBackgroundColor;
-
LayerPtr mRootLayer;
// Ordered list of currently on-stage layers