void SetSurface( Integration::RenderSurface& surface );
/**
+ * Notify the surface has been resized.
+ */
+ void SurfaceResized();
+
+ /**
* Retrieve the render surface the scene is binded to.
* @return The render surface.
*/
void RebuildDepthTree();
/**
- * @brief Sets the background color of the render surface.
+ * @brief Sets the background color of the render surface.
* @param[in] color The new background color
*/
- void SetBackgroundColor(Vector4 color);
+ void SetBackgroundColor( const Vector4& color );
/**
* @brief Gets the background color of the render surface.
void EmitKeyEventSignal(const KeyEvent& event);
/**
- * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
- * @param[in] event The key event.
- * @return The return is true if KeyEvent is consumed, otherwise false.
- */
- bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
-
- /**
* Emits the event processing finished signal.
*
* @see Dali::Scene::SignalEventProcessingFinished()
*/
Integration::Scene::KeyEventSignalType& KeyEventSignal();
- /**
- * @copydoc Integration::Scene::KeyEventGeneratedSignal()
- */
- Integration::Scene::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
-
/**
* @copydoc Integration::Scene::SignalEventProcessingFinished()
*/
Vector2 mDpi;
+ Vector4 mBackgroundColor;
+
LayerPtr mRootLayer;
// Ordered list of currently on-stage layers
// The key event signal
Integration::Scene::KeyEventSignalType mKeyEventSignal;
- Integration::Scene::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
// The event processing finished signal
Integration::Scene::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;