bool EmitKeyEventGeneratedSignal(const Dali::KeyEvent& event);
/**
+ * Used by the KeyEventProcessor to emit InterceptKeyEventSignal signals.
+ * @param[in] event The key event.
+ * @return The return is true if KeyEvent is consumed, otherwise false.
+ */
+ bool EmitInterceptKeyEventSignal(const Dali::KeyEvent& event);
+
+ /**
* Emits the event processing finished signal.
*
* @see Dali::Scene::SignalEventProcessingFinished()
Integration::Scene::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
/**
+ * @copydoc Integration::Scene::InterceptKeyEventSignal()
+ */
+ Integration::Scene::KeyEventGeneratedSignalType& InterceptKeyEventSignal();
+
+ /**
* @copydoc Integration::Scene::SignalEventProcessingFinished()
*/
Integration::Scene::EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
// The key event signal
Integration::Scene::KeyEventSignalType mKeyEventSignal;
Integration::Scene::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
+ Integration::Scene::KeyEventGeneratedSignalType mInterceptKeyEventSignal;
// The event processing finished signal
Integration::Scene::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;