return mSceneObject;
}
-void Scene::EmitKeyEventSignal(const Dali::KeyEvent& event)
+void Scene::EmitKeyEventSignal(const KeyEvent& event)
{
if ( !mKeyEventSignal.Empty() )
{
}
}
-bool Scene::EmitKeyEventGeneratedSignal(const Dali::KeyEvent& event)
+bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
{
// Emit the KeyEventGenerated signal when KeyEvent is generated
- Dali::Integration::Scene handle( this );
return mKeyEventGeneratedSignal.Emit( event );
}