mKeyEventSignal.Emit( event );
}
-bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
-{
- // Emit the KeyEventGenerated signal when KeyEvent is generated
- return mKeyEventGeneratedSignal.Emit( event );
-}
-
void Scene::EmitEventProcessingFinishedSignal()
{
mEventProcessingFinishedSignal.Emit();
return mKeyEventSignal;
}
-Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
-{
- return mKeyEventGeneratedSignal;
-}
-
Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
return mEventProcessingFinishedSignal;