// found one with the matching SceneGraph::PropertyNotification?
if( (*iter)->CompareSceneObject( propertyNotification ) )
{
- // allow application to access the value that triggered this emit incase of NotifyOnChanged mode
+ // allow application to access the value that triggered this emit incase of NOTIFY_ON_CHANGED mode
(*iter)->SetNotifyResult(validity);
// yes..emit signal
(*iter)->EmitSignalNotify();