virtual int32_t GetPropertyComponentIndex( Property::Index index ) const;
/**
+ * Query whether playing an animation is possible or not.
+ * @return true if playing an animation is possible.
+ */
+ virtual bool IsAnimationPossible() const
+ {
+ return true;
+ }
+
+ /**
* @copydoc Dali::Handle::PropertySetSignal()
*/
Handle::PropertySetSignalType& PropertySetSignal();