}
}
- // @todo MESH_REWORK Store mappings for unstaged objects?
-
if( propertyPtr != NULL )
{
const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
}
else
{
- // @todo MESH_REWORK FIXME Need to store something that can be sent to the scene
- // object when staged.
DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
}
}