constraint.AddSource( Dali::Source(source.object, source.propertyIndex ) );
constraint.SetTag( static_cast<uint32_t>( reinterpret_cast<uintptr_t>( this ) ) ); // taking 32bits of this as tag
- constraint.SetRemoveAction( Dali::Constraint::Discard );
+ constraint.SetRemoveAction( Dali::Constraint::DISCARD );
constraint.Apply();
//Start observing the object