/**
* Virtual destructor.
*/
- virtual ~AnimatorConnector()
+ ~AnimatorConnector() override
{
}
/**
* @copydoc AnimatorConnectorBase::DoCreateAnimator()
*/
- bool DoCreateAnimator( const SceneGraph::PropertyOwner& propertyOwner, const SceneGraph::PropertyBase& baseProperty ) override final
+ bool DoCreateAnimator( const SceneGraph::PropertyOwner& propertyOwner, const SceneGraph::PropertyBase& baseProperty ) final
{
bool resetterRequired = false;
// components only supported for float property type
/**
* Virtual destructor.
*/
- virtual ~AnimatorConnector()
+ ~AnimatorConnector() override
{
}
/**
* @copydoc AnimatorConnectorBase::DoCreateAnimator()
*/
- bool DoCreateAnimator( const SceneGraph::PropertyOwner& propertyOwner, const SceneGraph::PropertyBase& baseProperty ) override final
+ bool DoCreateAnimator( const SceneGraph::PropertyOwner& propertyOwner, const SceneGraph::PropertyBase& baseProperty ) final
{
bool resetterRequired = false;
if( mComponentIndex == Property::INVALID_COMPONENT_INDEX )