/**
* Virtual destructor.
*/
- virtual ~AnimatorConnectorBase()
+ ~AnimatorConnectorBase() override
{
if( mObject )
{
/**
* From Object::Observer
*/
- virtual void SceneObjectAdded( Object& object ) override final
+ void SceneObjectAdded( Object& object ) final
{
// If the animator has not been created yet, create it now.
if( !mAnimator && mObject )
/**
* From Object::Observer
*/
- virtual void SceneObjectRemoved( Object& object ) override final
+ void SceneObjectRemoved( Object& object ) final
{
}
/**
* From Object::Observer
*/
- virtual void ObjectDestroyed( Object& object )
+ void ObjectDestroyed( Object& object ) override
{
mObject = nullptr;
}