typedef Dali::Animation::EndAction EndAction;
typedef Dali::Animation::Interpolation Interpolation;
+ typedef void (*FinishedCallback)(Object* object);
+
/**
* Create a new Animation object.
* @param[in] durationSeconds The duration of the animation.
static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
/**
+ * This callback is intended for internal use only, to avoid the overhead of using a signal.
+ * @param[in] callback The callback function to connect.
+ * @param[in] object The internal object requesting the callback, or NULL.
+ */
+ void SetFinishedCallback( FinishedCallback callback, Object* object );
+
+ /**
* @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue)
*/
void AnimateBy(Property& target, Property::Value& relativeValue);
Property::Value targetValue;
};
- const SceneGraph::Animation* mAnimation;
-
EventThreadServices& mEventThreadServices;
AnimationPlaylist& mPlaylist;
+ const SceneGraph::Animation* mAnimation;
+
+ int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
+
Dali::Animation::AnimationSignalType mFinishedSignal;
+ FinishedCallback mFinishedCallback;
+ Object* mFinishedCallbackObject;
+
AnimatorConnectorContainer mConnectors; ///< Owned by the Animation
std::vector< ConnectorTargetValues > mConnectorTargetValues; //< Used to store animating property target value information
- Vector2 mPlayRange;
-
+ // Cached for public getters
float mDurationSeconds;
float mSpeedFactor;
- int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
int mLoopCount;
int mCurrentLoop;
+ Vector2 mPlayRange;
EndAction mEndAction;
EndAction mDisconnectAction;
AlphaFunction mDefaultAlpha;
Dali::Animation::State mState;
+
};
} // namespace Internal