Implement Animation PlayAfter() API
[platform/core/uifw/dali-core.git] / dali / internal / event / animation / animation-impl.h
index fa28101..bf1e628 100644 (file)
@@ -23,9 +23,9 @@
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/base-object.h>
-#include <dali/internal/event/animation/animator-connector-base.h>
+#include <dali/devel-api/common/owner-container.h>
 #include <dali/internal/event/animation/key-frames-impl.h>
-#include <dali/internal/event/animation/path-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
 
 namespace Dali
 {
@@ -42,7 +42,9 @@ class UpdateManager;
 class Actor;
 class Animation;
 class AnimationPlaylist;
+class AnimatorConnectorBase;
 class Object;
+class Path;
 
 typedef IntrusivePtr<Animation> AnimationPtr;
 typedef std::vector<AnimationPtr> AnimationContainer;
@@ -59,11 +61,16 @@ class Animation : public BaseObject
 {
 public:
 
+  enum Type
+  {
+    TO,      ///< Animating TO the given value
+    BY,      ///< Animating BY the given value
+    BETWEEN  ///< Animating BETWEEN key-frames
+  };
+
   typedef Dali::Animation::EndAction EndAction;
   typedef Dali::Animation::Interpolation Interpolation;
 
-  typedef void (*FinishedCallback)(Object* object);
-
   /**
    * Create a new Animation object.
    * @param[in] durationSeconds The duration of the animation.
@@ -77,6 +84,16 @@ public:
   void SetDuration(float seconds);
 
   /**
+   * @copydoc Dali::DevelAnimation::SetProgressNotification()
+   */
+  void SetProgressNotification( float progress );
+
+  /**
+   * @copydoc Dali::DevelAnimation::GetProgressNotification()
+   */
+  float GetProgressNotification();
+
+  /**
    * @copydoc Dali::Animation::GetDuration()
    */
   float GetDuration() const;
@@ -153,6 +170,11 @@ public:
   void PlayFrom( float progress );
 
   /**
+   * @copydoc Dali::Animation::PlayAfter()
+   */
+  void PlayAfter( float delaySeconds );
+
+  /**
    * @copydoc Dali::Animation::Pause()
    */
   void Pause();
@@ -185,11 +207,21 @@ public:
   Dali::Animation::AnimationSignalType& FinishedSignal();
 
   /**
+   * @copydoc Dali::DevelAnimation::ProgressHasBeenReachedSignal()
+   */
+  Dali::Animation::AnimationSignalType& ProgressReachedSignal();
+
+  /**
    * Emit the Finished signal
    */
   void EmitSignalFinish();
 
   /**
+   * Emit the ProgressReached signal
+   */
+  void EmitSignalProgressReached();
+
+  /**
    * Connects a callback function with the object's signals.
    * @param[in] object The object providing the signal.
    * @param[in] tracker Used to disconnect the signal.
@@ -210,13 +242,6 @@ public:
   static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
 
   /**
-   * This callback is intended for internal use only, to avoid the overhead of using a signal.
-   * @param[in] callback The callback function to connect.
-   * @param[in] object The internal object requesting the callback, or NULL.
-   */
-  void SetFinishedCallback( FinishedCallback callback, Object* object );
-
-  /**
    * @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue)
    */
   void AnimateBy(Property& target, Property::Value& relativeValue);
@@ -451,37 +476,70 @@ private:
 
   struct ConnectorTargetValues
   {
-    unsigned int connectorIndex;
+    ConnectorTargetValues()
+    : targetValue(),
+      timePeriod( 0.0f ),
+      connectorIndex( 0 ),
+      animatorType( TO )
+    {
+    }
+
     Property::Value targetValue;
+    TimePeriod timePeriod;
+    unsigned int connectorIndex;
+    Animation::Type animatorType;
   };
 
-  EventThreadServices& mEventThreadServices;
-  AnimationPlaylist& mPlaylist;
+private:
+
+  /**
+   * Compares the end times of the animators returning true if lhs end time is less than rhs end time.
+   * @param[in] lhs The first comparator
+   * @param[in] rhs The second comparator
+   * @return True if end time of lhs is less, false otherwise.
+   */
+  static bool CompareConnectorEndTimes( const ConnectorTargetValues& lhs, const ConnectorTargetValues& rhs );
+
+  /**
+   * Notifies all the objects whose properties are being animated.
+   */
+  void NotifyObjects();
+
+  /**
+   * Sends message to SceneGraph with final progress value
+   */
+  void SendFinalProgressNotificationMessage();
+
+private:
 
   const SceneGraph::Animation* mAnimation;
 
-  int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
+  EventThreadServices& mEventThreadServices;
+  AnimationPlaylist& mPlaylist;
 
   Dali::Animation::AnimationSignalType mFinishedSignal;
 
-  FinishedCallback mFinishedCallback;
-  Object* mFinishedCallbackObject;
+  Dali::Animation::AnimationSignalType mProgressReachedSignal;
 
+  typedef OwnerContainer< AnimatorConnectorBase* > AnimatorConnectorContainer;
   AnimatorConnectorContainer mConnectors; ///< Owned by the Animation
 
-  std::vector< ConnectorTargetValues > mConnectorTargetValues; //< Used to store animating property target value information
+  typedef std::vector< ConnectorTargetValues > ConnectorTargetValuesContainer;
+  ConnectorTargetValuesContainer mConnectorTargetValues; //< Used to store animating property target value information
+
+  Vector2 mPlayRange;
 
-  // Cached for public getters
   float mDurationSeconds;
   float mSpeedFactor;
+  int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
   int mLoopCount;
   int mCurrentLoop;
-  Vector2 mPlayRange;
   EndAction mEndAction;
   EndAction mDisconnectAction;
   AlphaFunction mDefaultAlpha;
   Dali::Animation::State mState;
-
+  float mProgressReachedMarker;
+  float mDelaySeconds;
 };
 
 } // namespace Internal