// INTERNAL INCLUDES
#include <dali/internal/event/animation/animation-playlist.h>
#include <dali/internal/event/animation/animator-connector.h>
+#include <dali/internal/event/animation/key-frames-impl.h>
#include <dali/internal/event/animation/path-impl.h>
#include <dali/internal/event/common/notification-manager.h>
#include <dali/internal/event/common/property-helper.h>
AppendConnectorTargetValues({std::move(destinationValue), period, connectorIndex, Animation::TO});
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames)
{
AnimateBetween(target, keyFrames, mDefaultAlpha, TimePeriod(mDurationSeconds), DEFAULT_INTERPOLATION);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, Interpolation interpolation)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, Interpolation interpolation)
{
AnimateBetween(target, keyFrames, mDefaultAlpha, TimePeriod(mDurationSeconds), interpolation);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, TimePeriod period)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, TimePeriod period)
{
AnimateBetween(target, keyFrames, mDefaultAlpha, period, DEFAULT_INTERPOLATION);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, TimePeriod period, Interpolation interpolation)
{
AnimateBetween(target, keyFrames, mDefaultAlpha, period, interpolation);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, AlphaFunction alpha)
{
AnimateBetween(target, keyFrames, alpha, TimePeriod(mDurationSeconds), DEFAULT_INTERPOLATION);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, Interpolation interpolation)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, AlphaFunction alpha, Interpolation interpolation)
{
AnimateBetween(target, keyFrames, alpha, TimePeriod(mDurationSeconds), interpolation);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
{
AnimateBetween(target, keyFrames, alpha, period, DEFAULT_INTERPOLATION);
}
-void Animation::AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation)
+void Animation::AnimateBetween(Property target, Dali::KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation)
{
- Object& object = GetImplementation(target.object);
+ Object& object = GetImplementation(target.object);
+ const KeyFrames& keyFramesImpl = GetImplementation(keyFrames);
+
const Property::Type propertyType = object.GetPropertyType(target.propertyIndex);
- const Property::Type destinationType = keyFrames.GetType();
+ const Property::Type destinationType = keyFramesImpl.GetType();
// validate animation parameters, if component index is set then use float as checked type
ValidateParameters((target.componentIndex == Property::INVALID_COMPONENT_INDEX) ? propertyType : Property::FLOAT,
ExtendDuration(period);
- AppendConnectorTargetValues({keyFrames.GetLastKeyFrameValue(), period, mConnectors.Count(), BETWEEN});
+ AppendConnectorTargetValues({keyFramesImpl.GetLastKeyFrameValue(), period, mConnectors.Count(), BETWEEN});
// using destination type so component animation gets correct type
switch(destinationType)
{
case Dali::Property::BOOLEAN:
{
- auto kf = GetSpecialization<const KeyFrameBoolean*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameBoolean*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<bool>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::INTEGER:
{
- auto kf = GetSpecialization<const KeyFrameInteger*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameInteger*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<int32_t>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::FLOAT:
{
- auto kf = GetSpecialization<const KeyFrameNumber*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameNumber*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<float>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::VECTOR2:
{
- auto kf = GetSpecialization<const KeyFrameVector2*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameVector2*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<Vector2>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::VECTOR3:
{
- auto kf = GetSpecialization<const KeyFrameVector3*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameVector3*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<Vector3>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::VECTOR4:
{
- auto kf = GetSpecialization<const KeyFrameVector4*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameVector4*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<Vector4>::New(object,
target.propertyIndex,
target.componentIndex,
case Dali::Property::ROTATION:
{
- auto kf = GetSpecialization<const KeyFrameQuaternion*>(keyFrames);
+ auto kf = GetSpecialization<const KeyFrameQuaternion*>(keyFramesImpl);
AddAnimatorConnector(AnimatorConnector<Quaternion>::New(object,
target.propertyIndex,
target.componentIndex,