*/
const SceneGraph::Camera* GetCamera() const;
+ /**
+ * Rotate the projection.
+ * It is used in case that the target buffer direction is different from the window direction.
+ * @param [in] rotationAngle The rotation angle
+ */
+ void RotateProjection( int rotationAngle );
+
public: // properties
/**
* copydoc Dali::Internal::Object::SetDefaultProperty()
*/
- virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue );
+ void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ) override;
/**
* copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ Property::Value GetDefaultProperty( Property::Index index ) const override;
/**
* copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
*/
- virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+ Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
*/
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+ const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const override;
private:
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~CameraActor();
+ ~CameraActor() override;
/**