CameraActor::CameraActor( const SceneGraph::Node& node )
: Actor( Actor::BASIC, node ),
- mSceneObject( NULL ),
+ mSceneObject( nullptr ),
mTarget( SceneGraph::Camera::DEFAULT_TARGET_POSITION ),
mType( SceneGraph::Camera::DEFAULT_TYPE ),
mProjectionMode( SceneGraph::Camera::DEFAULT_MODE ),
const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
{
- const PropertyInputImpl* property( NULL );
+ const PropertyInputImpl* property( nullptr );
switch( index )
{