[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / camera-actor-impl.cpp
index c8f5d75..a0faef3 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // INTERNAL INCLUDES
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/actors/camera-actor-devel.h>
 #include <dali/integration-api/debug.h>
 #include <dali/internal/event/common/property-helper.h>
 #include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
 #include <dali/internal/event/render-tasks/render-task-impl.h>
 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
 #include <dali/internal/event/common/projection.h>
+#include <dali/internal/event/common/thread-local-storage.h>
 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
 
 namespace Dali
@@ -64,7 +67,7 @@ DALI_PROPERTY( "targetPosition",         VECTOR3,  true,    false,   true,   Dal
 DALI_PROPERTY( "projectionMatrix",       MATRIX,   false,   false,   true,   Dali::CameraActor::Property::PROJECTION_MATRIX     )
 DALI_PROPERTY( "viewMatrix",             MATRIX,   false,   false,   true,   Dali::CameraActor::Property::VIEW_MATRIX           )
 DALI_PROPERTY( "invertYAxis",            BOOLEAN,  true,    false,   true,   Dali::CameraActor::Property::INVERT_Y_AXIS         )
-DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
+DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, CameraDefaultProperties )
 
 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
 void CalculateClippingAndZ( float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ )
@@ -79,7 +82,7 @@ BaseHandle Create()
   return Dali::CameraActor::New();
 }
 
-TypeRegistration mType( typeid( Dali::CameraActor ), typeid( Dali::Actor ), Create );
+TypeRegistration mType( typeid( Dali::CameraActor ), typeid( Dali::Actor ), Create, CameraDefaultProperties );
 
 /**
  * Builds the picking ray in the world reference system from an orthographic camera
@@ -112,8 +115,10 @@ void BuildOrthoPickingRay( const Matrix& viewMatrix,
     DALI_ASSERT_DEBUG( false );
   }
 
-  Vector4 near( screenX - viewport.x, viewport.height - (screenY - viewport.y), 0.f, 1.f );
-  if( !Unproject( near, invViewProjection, viewport.width, viewport.height, rayOrigin ) )
+  Vector4 near( screenX - static_cast<float>( viewport.x ),
+                static_cast<float>( viewport.height ) - (screenY - static_cast<float>( viewport.y ) ),
+                0.f, 1.f );
+  if( !Unproject( near, invViewProjection, static_cast<float>( viewport.width ), static_cast<float>( viewport.height ), rayOrigin ) )
   {
     DALI_ASSERT_DEBUG( false );
   }
@@ -138,7 +143,7 @@ void BuildOrthoPickingRay( const Matrix& viewMatrix,
 
 CameraActorPtr CameraActor::New( const Size& size )
 {
-  CameraActorPtr actor( new CameraActor() );
+  CameraActorPtr actor( new CameraActor( *CreateNode() ) );
 
   // Second-phase construction
   actor->Initialize();
@@ -153,8 +158,8 @@ CameraActorPtr CameraActor::New( const Size& size )
   return actor;
 }
 
-CameraActor::CameraActor()
-: Actor( Actor::BASIC ),
+CameraActor::CameraActor( const SceneGraph::Node& node )
+: Actor( Actor::BASIC, node ),
   mSceneObject( NULL ),
   mTarget( SceneGraph::Camera::DEFAULT_TARGET_POSITION ),
   mType( SceneGraph::Camera::DEFAULT_TYPE ),
@@ -186,7 +191,7 @@ void CameraActor::OnInitialize()
   SceneGraph::Camera* sceneGraphCamera = SceneGraph::Camera::New();
 
   // Store a pointer to this camera node inside the scene-graph camera.
-  sceneGraphCamera->SetNode( mNode );
+  sceneGraphCamera->SetNode( &GetNode() );
 
   mSceneObject = sceneGraphCamera;
   OwnerPointer< SceneGraph::Camera > sceneGraphCameraOwner( sceneGraphCamera );
@@ -195,6 +200,23 @@ void CameraActor::OnInitialize()
   AddCameraMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner );
 }
 
+void CameraActor::OnStageConnectionInternal()
+{
+  // If the canvas size has not been set, then use the size of the scene we've been added to to set up the perspective projection
+  if( ( mCanvasSize.width < Math::MACHINE_EPSILON_1000 ) || ( mCanvasSize.height < Math::MACHINE_EPSILON_1000 ) )
+  {
+    SetPerspectiveProjection( GetScene().GetSize() );
+  }
+}
+
+void CameraActor::SetReflectByPlane(const Vector4& plane) {
+  SceneGraph::Camera* cam = const_cast<SceneGraph::Camera*>(GetCamera());
+  if (cam)
+  {
+    cam->SetReflectByPlane(plane);
+  }
+}
+
 void CameraActor::SetTarget( const Vector3& target )
 {
   if( target != mTarget ) // using range epsilon
@@ -366,29 +388,28 @@ bool CameraActor::GetInvertYAxis() const
   return mInvertYAxis;
 }
 
-void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
+void CameraActor::SetPerspectiveProjection( const Size& size )
 {
-  float width = size.width;
-  float height = size.height;
+  mCanvasSize = size;
 
-  if( Size::ZERO == size )
+  if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
   {
-    StagePtr stage = Stage::GetCurrent();
-    if( stage )
+    // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
+    if( OnStage() )
     {
-      const Size& stageSize = stage->GetSize();
-
-      width = stageSize.width;
-      height = stageSize.height;
+      // We've been added to a scene already, set the canvas size to the scene's size
+      mCanvasSize = GetScene().GetSize();
+    }
+    else
+    {
+      // We've not been added to a scene yet, so just return.
+      // We'll set the canvas size when we get added to a scene later
+      return;
     }
   }
 
-  if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
-  {
-    // On the stage initialization this method is called but the size has not been set.
-    // There is no point to set any value if width or height is zero.
-    return;
-  }
+  float width = mCanvasSize.width;
+  float height = mCanvasSize.height;
 
   float nearClippingPlane;
   float farClippingPlane;
@@ -407,13 +428,12 @@ void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& ste
 
   const float aspectRatio = width / height;
 
+  // sceneObject is being used in a separate thread; queue a message to set
   SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
   SetFieldOfView( fieldOfView );
   SetNearClippingPlane( nearClippingPlane );
   SetFarClippingPlane( farClippingPlane );
   SetAspectRatio( aspectRatio );
-  // sceneObject is being used in a separate thread; queue a message to set
-  SetStereoBiasMessage( GetEventThreadServices(), *mSceneObject, stereoBias );
   SetZ( cameraZ );
 }
 
@@ -451,13 +471,15 @@ bool CameraActor::BuildPickingRay( const Vector2& screenCoordinates,
   {
     // Build a picking ray in the world reference system.
     // ray starts from the camera world position
-    rayOrigin = mNode->GetWorldMatrix(0).GetTranslation();
+    rayOrigin = GetNode().GetWorldMatrix(0).GetTranslation();
     rayOrigin.w = 1.0f;
 
     // Transform the touch point from the screen coordinate system to the world coordinates system.
-    Vector4 near( screenCoordinates.x - viewport.x, viewport.height - (screenCoordinates.y - viewport.y), 0.f, 1.f );
+    Vector4 near( screenCoordinates.x - static_cast<float>(viewport.x),
+                  static_cast<float>( viewport.height ) - (screenCoordinates.y - static_cast<float>( viewport.y ) ),
+                  0.f, 1.f );
     const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
-    success = Unproject( near, inverseViewProjection, viewport.width, viewport.height, near );
+    success = Unproject( near, inverseViewProjection, static_cast<float>( viewport.width ), static_cast<float>( viewport.height ), near );
 
     // Compute the ray's director vector.
     rayDirection.x = near.x - rayOrigin.x;
@@ -509,115 +531,10 @@ const SceneGraph::Camera* CameraActor::GetCamera() const
   return mSceneObject;
 }
 
-unsigned int CameraActor::GetDefaultPropertyCount() const
-{
-  return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
-}
-
-void CameraActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
-{
-  Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
-
-  indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
-
-  int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
-  for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
-  {
-    indices.PushBack( index );
-  }
-}
-
-bool CameraActor::IsDefaultPropertyWritable( Property::Index index ) const
-{
-  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
-  {
-    return Actor::IsDefaultPropertyWritable( index );
-  }
-
-  return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].writable;
-}
-
-bool CameraActor::IsDefaultPropertyAnimatable( Property::Index index ) const
-{
-  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
-  {
-    return Actor::IsDefaultPropertyAnimatable( index );
-  }
-
-  return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].animatable;
-}
-
-bool CameraActor::IsDefaultPropertyAConstraintInput( Property::Index index ) const
-{
-  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
-  {
-    return Actor::IsDefaultPropertyAConstraintInput( index );
-  }
-
-  return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].constraintInput;
-}
-
-Property::Type CameraActor::GetDefaultPropertyType( Property::Index index ) const
-{
-  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
-  {
-    return Actor::GetDefaultPropertyType( index );
-  }
-  else
-  {
-    index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
-
-    if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_PROPERTY_DETAILS[index].type;
-    }
-    else
-    {
-      // index out-of-bounds
-      return Property::NONE;
-    }
-  }
-}
-
-const char* CameraActor::GetDefaultPropertyName( Property::Index index ) const
+void CameraActor::RotateProjection( int rotationAngle )
 {
-  if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
-  {
-    return Actor::GetDefaultPropertyName(index);
-  }
-  else
-  {
-    index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
-
-    if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_PROPERTY_DETAILS[index].name;
-    }
-    return NULL;
-  }
-}
-
-Property::Index CameraActor::GetDefaultPropertyIndex(const std::string& name) const
-{
-  Property::Index index = Property::INVALID_INDEX;
-
-  // Look for name in current class' default properties
-  for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
-  {
-    if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_DETAILS[i].name ) ) // dont want to convert rhs to string
-    {
-      index = i + DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
-      break;
-    }
-  }
-
-  // If not found, check in base class
-  if( Property::INVALID_INDEX == index )
-  {
-    index = Actor::GetDefaultPropertyIndex( name );
-  }
-
-  return index;
+  // sceneObject is being used in a separate thread; queue a message to set
+  RotateProjectionMessage( GetEventThreadServices(), *mSceneObject, rotationAngle );
 }
 
 void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
@@ -716,6 +633,12 @@ void CameraActor::SetDefaultProperty( Property::Index index, const Property::Val
         SetInvertYAxis( propertyValue.Get<bool>() ); // set to false in case property is not bool
         break;
       }
+      case Dali::DevelCameraActor::Property::REFLECTION_PLANE:
+      {
+        SetReflectByPlane( propertyValue.Get<Vector4>() );
+        break;
+      }
+
       default:
       {
         DALI_LOG_WARNING( "Unknown property (%d)\n", index );
@@ -842,61 +765,28 @@ Property::Value CameraActor::GetDefaultPropertyCurrentValue( Property::Index ind
   return ret;
 }
 
-const SceneGraph::PropertyBase* CameraActor::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
-  DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
-
-  const SceneGraph::PropertyBase* property( NULL );
-
-  // This method should only return a property of an object connected to the scene-graph
-  if ( !OnStage() )
-  {
-    return property;
-  }
-
-  // let actor handle animatable properties, we have no animatable properties
-  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
-  {
-    property = Actor::GetSceneObjectAnimatableProperty(index);
-  }
-
-  return property;
-}
-
 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
 {
   const PropertyInputImpl* property( NULL );
 
-  // This method should only return a property of an object connected to the scene-graph
-  if ( !OnStage() )
+  switch( index )
   {
-    return property;
+    case Dali::CameraActor::Property::PROJECTION_MATRIX:
+    {
+      property = mSceneObject->GetProjectionMatrix();
+      break;
+    }
+    case Dali::CameraActor::Property::VIEW_MATRIX:
+    {
+      property = mSceneObject->GetViewMatrix();
+      break;
+    }
+    // no default on purpose as we chain method up to actor
   }
-
-  // if its an actor default property or a custom property (actor already handles custom properties)
-  if( ( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT ) || ( index >= DEFAULT_PROPERTY_MAX_COUNT ) )
+  if( !property )
   {
     property = Actor::GetSceneObjectInputProperty( index );
   }
-  else
-  {
-    switch( index )
-    {
-      case Dali::CameraActor::Property::PROJECTION_MATRIX:
-      {
-        property = mSceneObject->GetProjectionMatrix();
-        break;
-      }
-      case Dali::CameraActor::Property::VIEW_MATRIX:
-      {
-        property = mSceneObject->GetViewMatrix();
-        break;
-      }
-      default:
-        DALI_LOG_WARNING("Not an input property (%d)\n", index);
-        break;
-    }
-  }
 
   return property;
 }