const float aspectRatio = width / height;
- // sceneObject is being used in a separate thread; queue a message to set
SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
SetFieldOfView( fieldOfView );
SetNearClippingPlane( nearClippingPlane );
SetFarClippingPlane( farClippingPlane );
SetAspectRatio( aspectRatio );
+ // sceneObject is being used in a separate thread; queue a message to set
+ SetStereoBiasMessage( GetEventThreadServices(), *mSceneObject, stereoBias );
SetZ( cameraZ );
}