const Vector3& GetCurrentWorldPosition() const;
/**
- * @copydoc Dali::Actor::SetPositionInheritanceMode()
- */
- void SetPositionInheritanceMode( PositionInheritanceMode mode );
-
- /**
- * @copydoc Dali::Actor::GetPositionInheritanceMode()
- */
- PositionInheritanceMode GetPositionInheritanceMode() const;
-
- /**
* @copydoc Dali::Actor::SetInheritPosition()
*/
void SetInheritPosition( bool inherit );
bool mInheritLayoutDirection : 1; ///< Whether the actor inherits the layout direction from parent.
LayoutDirection::Type mLayoutDirection : 2; ///< Layout direction, Left to Right or Right to Left.
DrawMode::Type mDrawMode : 3; ///< Cached: How the actor and its children should be drawn
- PositionInheritanceMode mPositionInheritanceMode : 3; ///< Cached: Determines how position is inherited
ColorMode mColorMode : 3; ///< Cached: Determines whether mWorldColor is inherited
ClippingMode::Type mClippingMode : 3; ///< Cached: Determines which clipping mode (if any) to use.