void RebuildDepthTree();
protected:
+
/**
* Traverse the actor tree, inserting actors into the depth tree in sibling order.
* @param[in] sceneGraphNodeDepths A vector capturing the nodes and their depth index
// Default property extensions from Object
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
- */
- virtual uint32_t GetDefaultPropertyCount() const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
- */
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
- */
- virtual const char* GetDefaultPropertyName( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
- */
- virtual Property::Index GetDefaultPropertyIndex( const std::string& name ) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
- */
- virtual bool IsDefaultPropertyWritable( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
- */
- virtual bool IsDefaultPropertyAnimatable( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
- */
- virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
- */
- virtual Property::Type GetDefaultPropertyType( Property::Index index ) const;
-
- /**
* @copydoc Dali::Internal::Object::SetDefaultProperty()
*/
virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue );