}
/**
- * For use in derived classes.
- * This is only called if mDerivedRequiresHover is true, and the hover-signal was not consumed.
- * @param[in] event The hover event.
- * @return True if the event should be consumed.
- */
- virtual bool OnHoverEvent( const HoverEvent& event )
- {
- return false;
- }
-
- /**
- * For use in derived classes.
- * This is only called if the wheel signal was not consumed.
- * @param[in] event The wheel event.
- * @return True if the event should be consumed.
- */
- virtual bool OnWheelEvent( const WheelEvent& event )
- {
- return false;
- }
-
- /**
* @brief Retrieves the cached event side value of a default property.
* @param[in] index The index of the property
* @param[out] value Is set with the cached value of the property if found.
bool mSensitive : 1; ///< Whether the actor emits touch event signals
bool mLeaveRequired : 1; ///< Whether a touch event signal is emitted when the a touch leaves the actor's bounds
bool mKeyboardFocusable : 1; ///< Whether the actor should be focusable by keyboard navigation
- bool mDerivedRequiresTouch : 1; ///< Whether the derived actor type requires touch event signals
- bool mDerivedRequiresHover : 1; ///< Whether the derived actor type requires hover event signals
- bool mDerivedRequiresWheelEvent : 1; ///< Whether the derived actor type requires wheel event signals
bool mOnSceneSignalled : 1; ///< Set to true before OnSceneConnection signal is emitted, and false before OnSceneDisconnection
bool mInsideOnSizeSet : 1; ///< Whether we are inside OnSizeSet
bool mInheritPosition : 1; ///< Cached: Whether the parent's position should be inherited.