#define DALI_INTERNAL_ACTOR_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void EmitLayoutDirectionChangedSignal( LayoutDirection::Type type );
/**
+ * @brief Emits the ChildAdded signal for this actor
+ * @param[in] child The child actor that has been added
+ */
+ void EmitChildAddedSignal( Actor& child );
+
+ /**
+ * @brief Emits the ChildRemoved signal for this actor
+ * @param[in] child The child actor that has been removed
+ */
+ void EmitChildRemovedSignal( Actor& child );
+
+ /**
* @copydoc Dali::Actor::TouchedSignal()
*/
Dali::Actor::TouchSignalType& TouchedSignal();
Dali::Actor::LayoutDirectionChangedSignalType& LayoutDirectionChangedSignal();
/**
+ * @copydoc DevelActor::ChildAddedSignal
+ */
+ DevelActor::ChildChangedSignalType& ChildAddedSignal();
+
+ /**
+ * @copydoc DevelActor::ChildRemovedSignal
+ */
+ DevelActor::ChildChangedSignalType& ChildRemovedSignal();
+
+ /**
+ * @copydoc DevelActor::ChildOrderChangedSignal
+ */
+ DevelActor::ChildOrderChangedSignalType& ChildOrderChangedSignal();
+
+ /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
void RebuildDepthTree();
protected:
-
/**
* Traverse the actor tree, inserting actors into the depth tree in sibling order.
* @param[in] sceneGraphNodeDepths A vector capturing the nodes and their depth index
};
};
- // Undefined
- Actor();
-
- // Undefined
- Actor( const Actor& );
+ // Remove default constructor and copy constructor
+ Actor()=delete;
+ Actor( const Actor& )=delete;
// Undefined
Actor& operator=( const Actor& rhs );
Dali::Actor::OnRelayoutSignalType mOnRelayoutSignal;
DevelActor::VisibilityChangedSignalType mVisibilityChangedSignal;
Dali::Actor::LayoutDirectionChangedSignalType mLayoutDirectionChangedSignal;
+ DevelActor::ChildChangedSignalType mChildAddedSignal;
+ DevelActor::ChildChangedSignalType mChildRemovedSignal;
+ DevelActor::ChildOrderChangedSignalType mChildOrderChangedSignal;
Quaternion mTargetOrientation; ///< Event-side storage for orientation
Vector4 mTargetColor; ///< Event-side storage for color