/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Actor();
+ ~Actor() override;
/**
* Called on a child during Add() when the parent actor is connected to the Scene.
/**
* @copydoc Dali::Internal::Object::SetDefaultProperty()
*/
- virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue );
+ void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ) override;
/**
* @copydoc Dali::Internal::Object::SetSceneGraphProperty()
*/
- virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
+ void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ) override;
/**
* @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ Property::Value GetDefaultProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
*/
- virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+ Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
*/
- virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
+ void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ) override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
*/
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
+ const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
*/
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+ const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
*/
- virtual int32_t GetPropertyComponentIndex( Property::Index index ) const;
+ int32_t GetPropertyComponentIndex( Property::Index index ) const override;
/**
* Retrieve the actor's node.
* Retrieve the parent object of an Actor.
* @return The parent object, or NULL if the Actor does not have a parent.
*/
- virtual Object* GetParentObject() const;
+ Object* GetParentObject() const override;
/**
* Set Sibling order