class Renderer;
class Scene;
-typedef std::vector< ActorPtr > ActorContainer;
-typedef ActorContainer::iterator ActorIter;
-typedef ActorContainer::const_iterator ActorConstIter;
+using ActorContainer = std::vector<ActorPtr>;
+using ActorIter = ActorContainer::iterator;
+using ActorConstIter = ActorContainer::const_iterator;
-typedef std::vector< RendererPtr > RendererContainer;
-typedef RendererContainer::iterator RendererIter;
+using RendererContainer = std::vector<RendererPtr>;
+using RendererIter = RendererContainer::iterator;
class ActorDepthTreeNode;
-typedef Dali::Internal::MemoryPoolObjectAllocator< ActorDepthTreeNode > DepthNodeMemoryPool;
+using DepthNodeMemoryPool = Dali::Internal::MemoryPoolObjectAllocator<ActorDepthTreeNode>;
/**
* Actor is the primary object which Dali applications interact with.
Dimension::Type dimension; ///< The dimension to hold
};
- typedef std::vector< ActorDimensionPair > ActorDimensionStack;
+ using ActorDimensionStack = std::vector<ActorDimensionPair>;
public:
* @param[in] type The gesture type.
* @return True if the gesture is required, false otherwise.
*/
- bool IsGestureRequred( Gesture::Type type ) const;
+ bool IsGestureRequired( GestureType::Value type ) const;
// Signals
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Actor();
+ ~Actor() override;
/**
* Called on a child during Add() when the parent actor is connected to the Scene.
/**
* @copydoc Dali::Internal::Object::SetDefaultProperty()
*/
- virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue );
+ void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ) override;
/**
* @copydoc Dali::Internal::Object::SetSceneGraphProperty()
*/
- virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
+ void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ) override;
/**
* @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ Property::Value GetDefaultProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
*/
- virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+ Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
*/
- virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
+ void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ) override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
*/
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
+ const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
*/
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+ const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
*/
- virtual int32_t GetPropertyComponentIndex( Property::Index index ) const;
+ int32_t GetPropertyComponentIndex( Property::Index index ) const override;
+
+ /**
+ * @copydoc Dali::Internal::Object::IsAnimationPossible()
+ */
+ bool IsAnimationPossible() const override;
/**
* Retrieve the actor's node.
}
/**
- * For use in derived classes.
- * This is only called if mDerivedRequiresHover is true, and the hover-signal was not consumed.
- * @param[in] event The hover event.
- * @return True if the event should be consumed.
- */
- virtual bool OnHoverEvent( const HoverEvent& event )
- {
- return false;
- }
-
- /**
- * For use in derived classes.
- * This is only called if the wheel signal was not consumed.
- * @param[in] event The wheel event.
- * @return True if the event should be consumed.
- */
- virtual bool OnWheelEvent( const WheelEvent& event )
- {
- return false;
- }
-
- /**
* @brief Retrieves the cached event side value of a default property.
* @param[in] index The index of the property
* @param[out] value Is set with the cached value of the property if found.
* Retrieve the parent object of an Actor.
* @return The parent object, or NULL if the Actor does not have a parent.
*/
- virtual Object* GetParentObject() const;
+ Object* GetParentObject() const override;
/**
* Set Sibling order
bool mSensitive : 1; ///< Whether the actor emits touch event signals
bool mLeaveRequired : 1; ///< Whether a touch event signal is emitted when the a touch leaves the actor's bounds
bool mKeyboardFocusable : 1; ///< Whether the actor should be focusable by keyboard navigation
- bool mDerivedRequiresTouch : 1; ///< Whether the derived actor type requires touch event signals
- bool mDerivedRequiresHover : 1; ///< Whether the derived actor type requires hover event signals
- bool mDerivedRequiresWheelEvent : 1; ///< Whether the derived actor type requires wheel event signals
bool mOnSceneSignalled : 1; ///< Set to true before OnSceneConnection signal is emitted, and false before OnSceneDisconnection
bool mInsideOnSizeSet : 1; ///< Whether we are inside OnSizeSet
bool mInheritPosition : 1; ///< Cached: Whether the parent's position should be inherited.