DALI_PROPERTY( "inheritPosition", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_POSITION )
DALI_PROPERTY( "clippingMode", STRING, true, false, false, Dali::Actor::Property::CLIPPING_MODE )
DALI_PROPERTY( "siblingOrder", INTEGER, true, false, false, Dali::DevelActor::Property::SIBLING_ORDER )
+DALI_PROPERTY( "opacity", FLOAT, true, true, true, Dali::DevelActor::Property::OPACITY )
DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
// Signals
}
case Dali::Actor::Property::COLOR_ALPHA:
+ case Dali::DevelActor::Property::OPACITY:
{
- SetOpacity( property.Get< float >() );
+ float value;
+ if( property.Get( value ) )
+ {
+ SetOpacity( value );
+ }
break;
}
}
case Dali::Actor::Property::COLOR_ALPHA:
+ case Dali::DevelActor::Property::OPACITY:
{
value = GetCurrentColor().a;
break;
break;
case Dali::Actor::Property::COLOR_ALPHA:
+ case Dali::DevelActor::Property::OPACITY:
property = &mNode->mColor;
break;
break;
case Dali::Actor::Property::COLOR_ALPHA:
+ case Dali::DevelActor::Property::OPACITY:
+ {
property = &mNode->mColor;
break;
+ }
case Dali::Actor::Property::WORLD_COLOR:
property = &mNode->mWorldColor;
}
case Dali::Actor::Property::COLOR_ALPHA:
+ case Dali::DevelActor::Property::OPACITY:
{
componentIndex = 3;
break;