[Tizen] Revert the change for 0x0 size of the actor
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / actor-impl.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 4fe30fd..2065436
@@ -214,7 +214,6 @@ DALI_PROPERTY( "opacity",                   FLOAT,    true,  true,  true,  Dali:
 DALI_PROPERTY( "screenPosition",            VECTOR2,  false, false, false, Dali::DevelActor::Property::SCREEN_POSITION )
 DALI_PROPERTY( "positionUsesAnchorPoint",   BOOLEAN,  true,  false, false, Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT )
 DALI_PROPERTY( "culled",                    BOOLEAN,  false, false, true, Dali::DevelActor::Property::CULLED )
-DALI_PROPERTY( "updateSizeHint",            VECTOR2,  true,  false, true, Dali::DevelActor::Property::UPDATE_SIZE_HINT )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX, ActorDefaultProperties )
 
 // Signals
@@ -2497,7 +2496,16 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::COLOR:
     {
-      SetColor( property.Get< Vector4 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR3 )
+      {
+        Vector3 color = property.Get< Vector3 >();
+        SetColor( Vector4( color.r, color.g, color.b, 1.0f ) );
+      }
+      else if( type == Property::VECTOR4 )
+      {
+        SetColor( property.Get< Vector4 >() );
+      }
       break;
     }
 
@@ -2719,12 +2727,6 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
-    case Dali::DevelActor::Property::UPDATE_SIZE_HINT:
-    {
-      SetUpdateSizeHint( property.Get< Vector2 >() );
-      break;
-    }
-
     default:
     {
       // this can happen in the case of a non-animatable default property so just do nothing
@@ -2928,6 +2930,19 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize ) )
           {
+            if( mRelayoutData )
+            {
+              if( GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+              {
+                mRelayoutData->preferredSize.width = mTargetSize.width;
+              }
+
+              if( GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+              {
+                mRelayoutData->preferredSize.height = mTargetSize.height;
+              }
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -2938,6 +2953,11 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize.width ) )
           {
+            if( mRelayoutData && GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+            {
+              mRelayoutData->preferredSize.width = mTargetSize.width;
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -2948,6 +2968,11 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize.height ) )
           {
+            if( mRelayoutData && GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+            {
+              mRelayoutData->preferredSize.height = mTargetSize.height;
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3072,6 +3097,19 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< Vector3 >( mTargetSize, value ) )
           {
+            if( mRelayoutData )
+            {
+              if( GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+              {
+                mRelayoutData->preferredSize.width = mTargetSize.width;
+              }
+
+              if( GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+              {
+                mRelayoutData->preferredSize.height = mTargetSize.height;
+              }
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3082,6 +3120,11 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< float >( mTargetSize.width, value ) )
           {
+            if( mRelayoutData && GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+            {
+              mRelayoutData->preferredSize.width = mTargetSize.width;
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3092,6 +3135,11 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< float >( mTargetSize.height, value ) )
           {
+            if( mRelayoutData && GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+            {
+              mRelayoutData->preferredSize.height = mTargetSize.height;
+            }
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3983,12 +4031,6 @@ bool Actor::GetCurrentPropertyValue( Property::Index index, Property::Value& val
       break;
     }
 
-    case Dali::DevelActor::Property::UPDATE_SIZE_HINT:
-    {
-      value = GetUpdateSizeHint();
-      break;
-    }
-
     default:
     {
       // Must be an event-side only property
@@ -4655,12 +4697,12 @@ void Actor::SetPreferredSize( const Vector2& size )
   // A 0 width or height may also be required so if the resize policy has not been changed, i.e. is still set to DEFAULT,
   // then change to FIXED as well
 
-  if( size.width > 0.0f || GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::DEFAULT )
+  if( size.width > 0.0f )
   {
     SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
   }
 
-  if( size.height > 0.0f || GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::DEFAULT )
+  if( size.height > 0.0f )
   {
     SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
   }
@@ -4742,20 +4784,6 @@ float Actor::GetMaximumSize( Dimension::Type dimension ) const
   return FLT_MAX;  // Default
 }
 
-void Actor::SetUpdateSizeHint( const Vector2& updateSizeHint )
-{
-  // node is being used in a separate thread; queue a message to set the value & base value
-  SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mUpdateSizeHint, &SceneGraph::TransformManagerPropertyHandler<Vector3>::Bake, Vector3(updateSizeHint.width, updateSizeHint.height, 0.f ) );
-}
-
-Vector2 Actor::GetUpdateSizeHint() const
-{
-  // node is being used in a separate thread; copy the value from the previous update
-  Vector3 updateSizeHint = Vector3::ZERO;
-  GetNode().GetUpdateSizeHint( GetEventThreadServices().GetEventBufferIndex(), updateSizeHint );
-  return Vector2( updateSizeHint.width, updateSizeHint.height );
-}
-
 Object* Actor::GetParentObject() const
 {
   return mParent;