Vector3 anchorPoint = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::ANCHOR_POINT);
Vector3 parentOrigin = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::PARENT_ORIGIN);
bool positionUsesAnchorPoint = descentList[i].GetProperty<bool>(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT);
Vector3 anchorPoint = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::ANCHOR_POINT);
Vector3 parentOrigin = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::PARENT_ORIGIN);
bool positionUsesAnchorPoint = descentList[i].GetProperty<bool>(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT);