void DisconnectMaterial( );
/**
- * Set whether this mesh actor should be affected by lights in the
- * scene. If it set to false, then the mesh will be unaffected by
- * lighting, and will be evenly lit without any shading.
- * This property is not inherited.
- * @param[in] affectedByLighting Whether the actor should be lit by the scene lighting.
- */
- void SetAffectedByLighting( bool affectedByLighting );
-
- /**
- * @return true if the actor is lit by the scene, or false if evenly lit.
- */
- bool IsAffectedByLighting();
-
- /**
* Search the actor tree for all named bones in the mesh and connect them.
* @param[in] rootActor - the root actor of the actor tree.
*/