[Tizen] Revert "Remove StereoMode"
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.h
index 5154cb2..49d62ea 100644 (file)
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTERNAL_CORE_H__
-#define __DALI_INTERNAL_CORE_H__
+#ifndef DALI_INTERNAL_CORE_H
+#define DALI_INTERNAL_CORE_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // INTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/integration-api/context-notifier.h>
+#include <dali/integration-api/core-enumerations.h>
 #include <dali/internal/common/owner-pointer.h>
 #include <dali/internal/event/animation/animation-playlist-declarations.h>
 #include <dali/internal/event/common/stage-def.h>
-#include <dali/internal/update/resources/resource-manager-declarations.h>
 #include <dali/public-api/common/view-mode.h>
 #include <dali/integration-api/resource-policies.h>
 
@@ -33,6 +34,7 @@ namespace Dali
 
 namespace Integration
 {
+class Processor;
 class RenderController;
 class PlatformAbstraction;
 class GestureManager;
@@ -51,12 +53,8 @@ namespace Internal
 class NotificationManager;
 class AnimationPlaylist;
 class PropertyNotificationManager;
-class Context;
 class EventProcessor;
 class GestureEventProcessor;
-class ResourceClient;
-class ResourceManager;
-class ImageFactory;
 class ShaderFactory;
 class TouchResampler;
 class RelayoutController;
@@ -66,6 +64,7 @@ namespace SceneGraph
 class UpdateManager;
 class RenderManager;
 class DiscardQueue;
+class RenderTaskProcessor;
 }
 
 /**
@@ -83,7 +82,10 @@ public:
         Integration::GlAbstraction& glAbstraction,
         Integration::GlSyncAbstraction& glSyncAbstraction,
         Integration::GestureManager& gestureManager,
-        ResourcePolicy::DataRetention dataRetentionPolicy );
+        ResourcePolicy::DataRetention dataRetentionPolicy,
+        Integration::RenderToFrameBuffer renderToFboEnabled,
+        Integration::DepthBufferAvailable depthBufferAvailable,
+        Integration::StencilBufferAvailable stencilBufferAvailable );
 
   /**
    * Destructor
@@ -111,39 +113,34 @@ public:
   void RecoverFromContextLoss();
 
   /**
-   * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int)
+   * @copydoc Dali::Integration::Core::SurfaceResized(uint32_t, uint32_t)
    */
-  void SurfaceResized(unsigned int width, unsigned int height);
+  void SurfaceResized(uint32_t width, uint32_t height);
 
   /**
-   * @copydoc Dali::Integration::Core::SetDpi(unsigned int, unsigned int)
+   * @copydoc Dali::Integration::Core::SetTopMargin( uint32_t margin )
    */
-  void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical);
+  void SetTopMargin( uint32_t margin );
 
   /**
-   * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(unsigned int)
+   * @copydoc Dali::Integration::Core::SetDpi(uint32_t, uint32_t)
    */
-  void SetMinimumFrameTimeInterval(unsigned int interval);
+  void SetDpi(uint32_t dpiHorizontal, uint32_t dpiVertical);
 
   /**
-   * @copydoc Dali::Integration::Core::Update()
-   */
-  void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status );
-
-  /**
-   * @copydoc Dali::Integration::Core::Render()
+   * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
    */
-  void Render( Integration::RenderStatus& status );
+  void SetMinimumFrameTimeInterval(uint32_t interval);
 
   /**
-   * @copydoc Dali::Integration::Core::Suspend()
+   * @copydoc Dali::Integration::Core::Update()
    */
-  void Suspend();
+  void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
 
   /**
-   * @copydoc Dali::Integration::Core::Resume()
+   * @copydoc Dali::Integration::Core::Render()
    */
-  void Resume();
+  void Render( Integration::RenderStatus& status, bool forceClear );
 
   /**
    * @copydoc Dali::Integration::Core::SceneCreated()
@@ -161,14 +158,9 @@ public:
   void ProcessEvents();
 
   /**
-   * @copydoc Dali::Integration::Core::UpdateTouchData(const Integration::TouchData&)
-   */
-  void UpdateTouchData(const Integration::TouchData& touch);
-
-  /**
    * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
    */
-  unsigned int GetMaximumUpdateCount() const;
+  uint32_t GetMaximumUpdateCount() const;
 
   /**
    * @copydoc Dali::Integration::Core::GetSystemOverlay()
@@ -197,7 +189,24 @@ public:
    */
   float GetStereoBase() const;
 
-private:  // for use by ThreadLocalStorage
+
+  /**
+   * @copydoc Dali::Integration::Core::RegisterProcessor
+   */
+  void RegisterProcessor( Dali::Integration::Processor& processor );
+
+  /**
+   * @copydoc Dali::Integration::Core::UnregisterProcessor
+   */
+  void UnregisterProcessor( Dali::Integration::Processor& processor );
+
+private:
+  /**
+   * Run each registered processor
+   */
+  void RunProcessors();
+
+  // for use by ThreadLocalStorage
 
   /**
    * Returns the current stage.
@@ -230,24 +239,6 @@ private:  // for use by ThreadLocalStorage
   NotificationManager& GetNotificationManager();
 
   /**
-   * Returns the Resource Manager.
-   * @return A reference to the Resource Manager.
-   */
-  ResourceManager& GetResourceManager();
-
-  /**
-   * Returns the Resource client.
-   * @return A reference to the Resource Client.
-   */
-  ResourceClient& GetResourceClient();
-
-  /**
-   * Returns the Image factory
-   * @return A reference to the Image factory.
-   */
-  ImageFactory& GetImageFactory();
-
-  /**
    * Returns the Shader factory
    * @return A reference to the Shader binary factory.
    */
@@ -284,25 +275,21 @@ private:
   Integration::PlatformAbstraction&         mPlatform;                    ///< The interface providing platform specific services.
 
   IntrusivePtr<Stage>                       mStage;                       ///< The current stage
-  GestureEventProcessor*                    mGestureEventProcessor;       ///< The gesture event processor
-  EventProcessor*                           mEventProcessor;              ///< The event processor
-  SceneGraph::UpdateManager*                mUpdateManager;               ///< Update manager
-  SceneGraph::RenderManager*                mRenderManager;               ///< Render manager
-  SceneGraph::DiscardQueue*                 mDiscardQueue;                ///< Used to cleanup nodes & resources when no longer in use.
-  ResourcePostProcessList*                  mResourcePostProcessQueue;    ///< Stores resource ids which require post processing after render
-  NotificationManager*                      mNotificationManager;         ///< Notification manager
   AnimationPlaylistOwner                    mAnimationPlaylist;           ///< For 'Fire and forget' animation support
   OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
-  ImageFactory*                             mImageFactory;                ///< Image resource factory
-  ShaderFactory*                            mShaderFactory;               ///< Shader resource factory
-  ResourceClient*                           mResourceClient;              ///< Asynchronous Resource Loading
-  ResourceManager*                          mResourceManager;             ///< Asynchronous Resource Loading
-  TouchResampler*                           mTouchResampler;              ///< Resamples touches to correct frame rate.
   IntrusivePtr< RelayoutController >        mRelayoutController;          ///< Size negotiation relayout controller
-
-  bool                                      mIsActive         : 1;        ///< Whether Core is active or suspended
   bool                                      mProcessingEvent  : 1;        ///< True during ProcessEvents()
 
+  OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor;         ///< Handles the processing of render tasks
+  OwnerPointer<SceneGraph::RenderManager>       mRenderManager;               ///< Render manager
+  OwnerPointer<SceneGraph::UpdateManager>       mUpdateManager;               ///< Update manager
+  OwnerPointer<SceneGraph::DiscardQueue>        mDiscardQueue;                ///< Used to cleanup nodes & resources when no longer in use.
+  OwnerPointer<ShaderFactory>                   mShaderFactory;               ///< Shader resource factory
+  OwnerPointer<NotificationManager>             mNotificationManager;         ///< Notification manager
+  OwnerPointer<GestureEventProcessor>           mGestureEventProcessor;       ///< The gesture event processor
+  OwnerPointer<EventProcessor>                  mEventProcessor;              ///< The event processor
+  Dali::Vector<Integration::Processor*>         mProcessors;                  ///< Registered processors (not owned)
+
   friend class ThreadLocalStorage;
 
 };
@@ -311,4 +298,4 @@ private:
 
 } // namespace Dali
 
-#endif // __DALI_INTERNAL_CORE_H__
+#endif // DALI_INTERNAL_CORE_H