mRenderManager->ContextDestroyed();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
+void Core::SurfaceResized( Integration::RenderSurface* surface, bool forceUpdate )
{
for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
{
if( (*iter)->GetSurface() == surface )
{
- (*iter)->SurfaceResized();
+ (*iter)->SurfaceResized( forceUpdate );
}
}
}