return mStage->GetSystemOverlay();
}
+void Core::SetViewMode( ViewMode viewMode )
+{
+ mStage->SetViewMode( viewMode );
+}
+
+ViewMode Core::GetViewMode() const
+{
+ return mStage->GetViewMode();
+}
+
+void Core::SetStereoBase( float stereoBase )
+{
+ mStage->SetStereoBase( stereoBase );
+}
+
void Core::RegisterProcessor( Integration::Processor& processor )
{
mProcessors.PushBack(&processor);
}
}
+float Core::GetStereoBase() const
+{
+ return mStage->GetStereoBase();
+}
+
StagePtr Core::GetCurrentStage()
{
return mStage.Get();