/**
* @brief Create an initialized Scene handle.
*
- * @param[in] size The size of the scene in pixels as a Vector
+ * @param[in] surface Binds this rendering surface to this scene
*
* @return a handle to a newly allocated Dali resource.
*/
- static Scene New( const Size& size );
+ static Scene New( Integration::RenderSurface& surface );
/**
* @brief Downcast an Object handle to Scene handle.
void SetSurface( Integration::RenderSurface& surface );
/**
+ * @brief Informs the scene that the set surface has been resized.
+ */
+ void SurfaceResized();
+
+ /**
* @brief Gets the rendering surface bound to the scene
*
* @return The render surface