// INTERNAL INCLUDES
#include <dali/public-api/object/handle.h>
#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector4.h>
namespace Dali
{
public:
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
typedef Signal< void (const Dali::KeyEvent&) > KeyEventSignalType; ///< Key event signal type
+ typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< key event generated signal type
typedef Signal< void (const Dali::TouchData&) > TouchSignalType; ///< Touch signal type
typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
Vector2 GetDpi() const;
/**
+ * @brief Sets the background color.
+ *
+ * @param[in] color The new background color
+ */
+ void SetBackgroundColor( const Vector4& color );
+
+ /**
+ * @brief Gets the background color of the render surface.
+ *
+ * @return The background color
+ */
+ Vector4 GetBackgroundColor() const;
+
+ /**
* @brief Retrieves the list of render-tasks.
*
* @return A valid handle to a RenderTaskList
*
* @return The root layer
*/
- void SetSurface( Integration::RenderSurface& surface );
+ void SetSurface( Integration::RenderSurface& surface, bool forceUpdate );
/**
* @brief Gets the rendering surface bound to the scene
KeyEventSignalType& KeyEventSignal();
/**
+ * @brief The user would connect to this signal to get a KeyEvent when KeyEvent is generated.
+ *
+ * @return The return is true if KeyEvent is consumed, otherwise false.
+ */
+ KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
+
+ /**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*