#include <memory>
// INTERNAL INCLUDES
+#include <dali/graphics-api/graphics-controller.h>
+#include <dali/graphics-api/graphics-render-target-create-info.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
/**
* @brief Sets the render target for the surface.
*
- * @param[in] renderTarget The render target for the surface
+ * @param[in] renderTarget The render target create info for the surface
*/
- void SetSurfaceRenderTarget(Graphics::RenderTarget* renderTarget);
+ void SetSurfaceRenderTarget(const Graphics::RenderTargetCreateInfo& createInfo);
/**
* @brief Retrieve the Scene that the given actor belongs to.