*
* @param[in] width The new width of the set surface
* @param[in] height The new height of the set surface
+ * @param[in] orientation The orientation of the surface
+ * @param[in] forceUpdate The flag to update force
*/
- void SurfaceResized(float width, float height);
+ void SurfaceResized(float width, float height, int orientation, bool forceUpdate);
/**
* @brief Informs the scene that the surface has been replaced.