return GetImplementation(*this).GetLayer( depth );
}
-void Scene::SurfaceResized( float width, float height )
+void Scene::SurfaceResized( float width, float height, int orientation, bool forceUpdate )
{
- GetImplementation( *this ).SurfaceResized( width, height );
+ GetImplementation( *this ).SurfaceResized( width, height, orientation, forceUpdate );
}
void Scene::SurfaceReplaced()