return GetImplementation(*this).GetLayer( depth );
}
-void Scene::SetSurface( Integration::RenderSurface& surface )
+void Scene::SetSurface( Integration::RenderSurface& surface, bool forceUpdate )
{
- GetImplementation(*this).SetSurface( surface );
+ GetImplementation(*this).SetSurface( surface, forceUpdate );
}
Integration::RenderSurface* Scene::GetSurface() const