return GetImplementation(*this).GetSurface();
}
+void Scene::Discard()
+{
+ GetImplementation(*this).Discard();
+}
+
Integration::Scene Scene::Get( Actor actor )
{
return Dali::Integration::Scene( &GetImplementation( actor ).GetScene() );
return GetImplementation(*this).KeyEventSignal();
}
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();