return GetImplementation(*this).GetLayer(depth);
}
-void Scene::SurfaceResized(float width, float height, int orientation, bool forceUpdate)
+void Scene::SurfaceResized(float width, float height)
{
- GetImplementation(*this).SurfaceResized(width, height, orientation, forceUpdate);
+ GetImplementation(*this).SurfaceResized(width, height);
}
void Scene::SurfaceReplaced()