GetImplementation(*this).SetSurface( surface );
}
-void Scene::SurfaceResized( bool forceUpdate )
+void Scene::SurfaceResized()
{
- GetImplementation( *this ).SurfaceResized( forceUpdate );
+ GetImplementation( *this ).SurfaceResized();
}
Integration::RenderSurface* Scene::GetSurface() const
return GetImplementation(*this).KeyEventSignal();
}
-Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
-{
- return GetImplementation(*this).KeyEventGeneratedSignal();
-}
-
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();