void RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect);
/**
- * Precompile shaders for launching time
- *
- * @param[in] vertexShader vertexShader need to precompile
- * @param[in] fragmentShader fragmentShader need to precompile
- */
- void PreCompileShader(const std::string& vertexShader, const std::string& fragmentShader);
-
- /**
* This is called after rendering all the scenes in the next frame. This method should be
* followed by a call up RenderScene.
* Multi-threading note: this method should be called from a dedicated rendering thread.