namespace Integration
{
class Core;
-class GestureManager;
class GlAbstraction;
class GlSyncAbstraction;
class PlatformAbstraction;
*
* 6) Provide an implementation of the GlAbstraction interface, used to access OpenGL services.
*
- * 7) Provide an implementation of the GestureManager interface, used to register gestures provided by the platform.
- *
* Multi-threading notes:
*
* The Dali API methods are not reentrant. If you access the API from multiple threads simultaneously, then the results
* @param[in] platformAbstraction The interface providing platform specific services.
* @param[in] glAbstraction The interface providing OpenGL services.
* @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
- * @param[in] gestureManager The interface providing gesture manager services.
* @param[in] policy The data retention policy. This depends on application setting
* and platform support. Dali should honour this policy when deciding to discard
* intermediate resource data.
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- GestureManager& gestureManager,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
* The Core will use the surface size for camera calculations, and to set the GL viewport.
* Multi-threading note: this method should be called from the main thread
* @param[in] surface The resized surface
+ * @param[in] forceUpate The flag is for update force
+ */
+ void SurfaceResized( Integration::RenderSurface* surface, bool fourceUpdate );
+
+ /**
+ * Notify the Core that the GL surface has been deleted.
+ * Multi-threading note: this method should be called from the main thread
+ * @param[in] surface The deleted surface
*/
- void SurfaceResized( Integration::RenderSurface* surface );
+ void SurfaceDeleted( Integration::RenderSurface* surface );
// Core Lifecycle