[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
old mode 100644 (file)
new mode 100755 (executable)
index dbe71ec..f3bb7ad
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // CLASS HEADER
 #include <dali/integration-api/core.h>
+#include <dali/integration-api/render-surface.h>
 
 // INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/integration-api/events/event.h>
 #include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
+#include <dali/integration-api/processor-interface.h>
 #include <dali/internal/common/core-impl.h>
 
 namespace Dali
@@ -34,18 +39,24 @@ Core* Core::New( RenderController& renderController,
                  PlatformAbstraction& platformAbstraction,
                  GlAbstraction& glAbstraction,
                  GlSyncAbstraction& glSyncAbstraction,
-                 GestureManager& gestureManager,
+                 GlContextHelperAbstraction& glContextHelperAbstraction,
                  ResourcePolicy::DataRetention policy,
-                 bool renderToFboEnabled )
+                 RenderToFrameBuffer renderToFboEnabled,
+                 DepthBufferAvailable depthBufferAvailable,
+                 StencilBufferAvailable stencilBufferAvailable,
+                 PartialUpdateAvailable partialUpdateAvailable )
 {
   Core* instance = new Core;
   instance->mImpl = new Internal::Core( renderController,
                                         platformAbstraction,
                                         glAbstraction,
                                         glSyncAbstraction,
-                                        gestureManager,
+                                        glContextHelperAbstraction,
                                         policy,
-                                        renderToFboEnabled );
+                                        renderToFboEnabled,
+                                        depthBufferAvailable,
+                                        stencilBufferAvailable,
+                                        partialUpdateAvailable );
 
   return instance;
 }
@@ -55,6 +66,11 @@ Core::~Core()
   delete mImpl;
 }
 
+void Core::Initialize()
+{
+  mImpl->Initialize();
+}
+
 ContextNotifierInterface* Core::GetContextNotifier()
 {
   return mImpl->GetContextNotifier();
@@ -75,19 +91,9 @@ void Core::RecoverFromContextLoss()
   mImpl->RecoverFromContextLoss();
 }
 
-void Core::SurfaceResized(unsigned int width, unsigned int height)
-{
-  mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetTopMargin( unsigned int margin )
-{
-  mImpl->SetTopMargin(margin);
-}
-
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
 {
-  mImpl->SetDpi(dpiHorizontal, dpiVertical);
+  mImpl->SurfaceDeleted(surface);
 }
 
 void Core::SceneCreated()
@@ -105,44 +111,29 @@ void Core::ProcessEvents()
   mImpl->ProcessEvents();
 }
 
-unsigned int Core::GetMaximumUpdateCount() const
+uint32_t Core::GetMaximumUpdateCount() const
 {
   return mImpl->GetMaximumUpdateCount();
 }
 
-  void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
+void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
 {
   mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
 }
 
-void Core::Render( RenderStatus& status )
-{
-  mImpl->Render( status );
-}
-
-SystemOverlay& Core::GetSystemOverlay()
-{
-  return mImpl->GetSystemOverlay();
-}
-
-void Core::SetViewMode( ViewMode viewMode )
-{
-  mImpl->SetViewMode( viewMode );
-}
-
-ViewMode Core::GetViewMode() const
+void Core::Render( RenderStatus& status, bool forceClear )
 {
-  return mImpl->GetViewMode();
+  mImpl->Render( status, forceClear );
 }
 
-void Core::SetStereoBase( float stereoBase )
+void Core::RegisterProcessor( Processor& processor )
 {
-  mImpl->SetStereoBase( stereoBase );
+  mImpl->RegisterProcessor( processor );
 }
 
-float Core::GetStereoBase() const
+void Core::UnregisterProcessor( Processor& processor )
 {
-  return mImpl->GetStereoBase();
+  mImpl->UnregisterProcessor( processor );
 }
 
 Core::Core()