/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include <dali/integration-api/core.h>
-// EXTERNAL INCLUDES
-#include <iostream>
-#include <stdarg.h>
-
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/events/event.h>
namespace Integration
{
-namespace KeepUpdating
-{
-
-const unsigned int NOT_REQUESTED = 0x00; ///< Zero means that no further updates are required
-
-// Bit-field values
-const unsigned int STAGE_KEEP_RENDERING = 0x01; ///< Stage::KeepRendering() is being used
-const unsigned int INCOMING_MESSAGES = 0x02; ///< Event-thread is sending messages to update-thread
-const unsigned int ANIMATIONS_RUNNING = 0x04; ///< Animations are ongoing
-const unsigned int DYNAMICS_CHANGED = 0x08; ///< A dynamics simulation is running
-const unsigned int LOADING_RESOURCES = 0x10; ///< Resources are being loaded
-const unsigned int MONITORING_PERFORMANCE = 0x20; ///< The --enable-performance-monitor option is being used
-const unsigned int RENDER_TASK_SYNC = 0x40; ///< The refresh once render task is waiting for render sync
-
-} // namespace KeepUpdating
-
-Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
- GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager, ResourcePolicy::DataRetention policy )
+Core* Core::New( RenderController& renderController,
+ PlatformAbstraction& platformAbstraction,
+ GlAbstraction& glAbstraction,
+ GlSyncAbstraction& glSyncAbstraction,
+ GestureManager& gestureManager,
+ ResourcePolicy::DataRetention policy,
+ RenderToFrameBuffer renderToFboEnabled,
+ DepthBufferAvailable depthBufferAvailable,
+ StencilBufferAvailable stencilBufferAvailable )
{
Core* instance = new Core;
- instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager, policy );
+ instance->mImpl = new Internal::Core( renderController,
+ platformAbstraction,
+ glAbstraction,
+ glSyncAbstraction,
+ gestureManager,
+ policy,
+ renderToFboEnabled,
+ depthBufferAvailable,
+ stencilBufferAvailable );
return instance;
}
return mImpl->GetContextNotifier();
}
-// @todo Rename to ResetGlContext
void Core::ContextCreated()
{
mImpl->ContextCreated();
}
-// @todo Replace with StopRendering that prevents RenderManager from rendering
-// until we get ResetGLContext again, change ContextCreated to reset gpu buffer cache,
-// gl texture id's
void Core::ContextDestroyed()
{
mImpl->ContextDestroyed();
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized(unsigned int width, unsigned int height)
+void Core::SurfaceResized(uint32_t width, uint32_t height)
{
mImpl->SurfaceResized(width, height);
}
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
+void Core::SetTopMargin( uint32_t margin )
{
- mImpl->SetDpi(dpiHorizontal, dpiVertical);
+ mImpl->SetTopMargin(margin);
}
-void Core::Suspend()
+void Core::SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical)
{
- mImpl->Suspend();
+ mImpl->SetDpi(dpiHorizontal, dpiVertical);
}
-void Core::Resume()
+void Core::SceneCreated()
{
- mImpl->Resume();
+ mImpl->SceneCreated();
}
void Core::QueueEvent(const Event& event)
mImpl->ProcessEvents();
}
-void Core::UpdateTouchData(const TouchData& touch)
-{
- mImpl->UpdateTouchData(touch);
-}
-
-unsigned int Core::GetMaximumUpdateCount() const
+uint32_t Core::GetMaximumUpdateCount() const
{
return mImpl->GetMaximumUpdateCount();
}
-void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, UpdateStatus& status )
+void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
{
- mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status );
+ mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::Render( RenderStatus& status )
+void Core::Render( RenderStatus& status, bool forceClear )
{
- mImpl->Render( status );
+ mImpl->Render( status, forceClear );
}
SystemOverlay& Core::GetSystemOverlay()
return mImpl->GetStereoBase();
}
+void Core::RegisterProcessor( Processor& processor )
+{
+ mImpl->RegisterProcessor( processor );
+}
+
+void Core::UnregisterProcessor( Processor& processor )
+{
+ mImpl->UnregisterProcessor( processor );
+}
+
Core::Core()
: mImpl( NULL )
{