GlContextHelperAbstraction& glContextHelperAbstraction,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
- StencilBufferAvailable stencilBufferAvailable,
- PartialUpdateAvailable partialUpdateAvailable )
+ StencilBufferAvailable stencilBufferAvailable )
{
Core* instance = new Core;
instance->mImpl = new Internal::Core( renderController,
glContextHelperAbstraction,
renderToFboEnabled,
depthBufferAvailable,
- stencilBufferAvailable,
- partialUpdateAvailable );
+ stencilBufferAvailable );
return instance;
}