PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- GestureManager& gestureManager,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
- gestureManager,
policy,
renderToFboEnabled,
depthBufferAvailable,
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
+void Core::SurfaceResized( Integration::RenderSurface* surface, bool forceUpdate )
{
- mImpl->SurfaceResized(surface);
+ mImpl->SurfaceResized(surface, forceUpdate);
+}
+
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
+{
+ mImpl->SurfaceDeleted(surface);
}
void Core::SceneCreated()