mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
+void Core::SurfaceResized( Integration::RenderSurface* surface, bool forceUpdate )
{
- mImpl->SurfaceResized(surface);
+ mImpl->SurfaceResized(surface, forceUpdate);
+}
+
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
+{
+ mImpl->SurfaceDeleted(surface);
}
void Core::SceneCreated()