class DALI_CORE_API Stage : public BaseHandle
{
public:
-
- typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
- typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
- typedef Signal< void (const TouchEvent&) > TouchEventSignalType; ///< Touch signal type
- typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Wheel signal type
- typedef Signal< void () > ContextStatusSignal; ///< Context status signal type
- typedef Signal< void () > SceneCreatedSignalType; ///< Scene created signal type
+ using KeyEventSignalType = Signal<void( const KeyEvent& )>; ///< Key event signal type
+ using EventProcessingFinishedSignalType = Signal<void()>; ///< Event Processing finished signal type
+ using TouchEventSignalType = Signal<void( const TouchEvent& )>; ///< Touch signal type
+ using WheelEventSignalType = Signal<void( const WheelEvent& )>; ///< Wheel signal type
+ using ContextStatusSignal = Signal<void()>; ///< Context status signal type
+ using SceneCreatedSignalType = Signal<void()>; ///< Scene created signal type
/**
* @brief Allows the creation of an empty stage handle.