/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <limits>
#include <dali/public-api/dali-core.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-test-suite-utils.h>
#include <dali/internal/event/common/type-info-impl.h>
#include <dali/integration-api/events/long-press-gesture-event.h>
(void)customActor.GetProperty< bool >( propertyIndex );
DALI_TEST_CHECK( getPropertyCalled );
+ // Get the property using DevelHandle::GetCurrentProperty and ensure GetProperty is called
+ getPropertyCalled = false;
+ DALI_TEST_CHECK( !getPropertyCalled );
+ (void)DevelHandle::GetCurrentProperty< bool >( customActor, propertyIndex );
+ DALI_TEST_CHECK( getPropertyCalled );
+
// Check the property name
DALI_TEST_EQUALS( customActor.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
DALI_TEST_EQUALS( typeInfo.GetPropertyName( propertyIndex ), propertyName, TEST_LOCATION );
Animation animation = Animation::New(0.2f);
animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 15.f, AlphaFunction::LINEAR );
animation.Play();
+
+ // Target value should change straight away
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 15.0f, TEST_LOCATION );
+
// Render and notify, animation play for 0.05 seconds
application.SendNotification();
application.Render(50);
DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 22.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 22.5f, TEST_LOCATION );
+
// Render and notify, animation play for another 0.1 seconds
application.SendNotification();
application.Render(100);
DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION );
END_TEST;
}
Animation animation = Animation::New(0.2f);
animation.AnimateTo( Property( customActor, animatablePropertyIndex ), 20.f, AlphaFunction::LINEAR );
animation.Play();
+
+ // Target value should change straight away
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 20.0f, TEST_LOCATION );
+
// Render and notify, animation play for 0.05 seconds
application.SendNotification();
application.Render(50);
DALI_TEST_EQUALS( 0.25f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 12.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 12.5f, TEST_LOCATION );
+
// Render and notify, animation play for another 0.1 seconds
application.SendNotification();
application.Render(100);
DALI_TEST_EQUALS( 0.75f, animation.GetCurrentProgress(), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 17.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 17.5f, TEST_LOCATION );
END_TEST;
}
DALI_TEST_EQUALS( customPropertyCount + 3u, customActor.GetPropertyCount(), TEST_LOCATION );
// Check the animatable property component value
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 25.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
// Set the animatable property component value
customActor.SetProperty( animatablePropertyComponentIndex1, 150.0f );
application.Render();
// Check the animatable property value
- DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 50.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 50.0f, TEST_LOCATION );
// Set the animatable property component value
customActor.SetProperty( animatablePropertyComponentIndex2, 225.0f );
application.Render();
// Check the animatable property value
- DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, animatablePropertyIndex ), Vector2(150.0f, 225.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex1 ), 150.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyComponentIndex2 ), 225.0f, TEST_LOCATION );
// Ensure indices returned from actor and customActor differ by three
Actor actor = Actor::New();
END_TEST;
}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGet01(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property and ensure set/get behaviour works synchronously" );
+
+ // Register animatable property
+ const int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ AnimatablePropertyRegistration animatableProperty( customType1, "animatableProp1", animatablePropertyIndex, Property::FLOAT );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Set the value and ensure it changes straight away" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 0.0f, TEST_LOCATION );
+ customActor.SetProperty( animatablePropertyIndex, 25.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 0.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, animatablePropertyIndex ), 25.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector2(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector2( 13.0f, 24.0f ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 24.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 13.0f, 24.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( customActor, basePropertyIndex ), Vector2( 125.0f, 225.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector2( 1.0f, 2.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector2 >( basePropertyIndex ), Vector2( 1.0f, 2.0f ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector3(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector3( 13.0f, 24.0f, 35.0 ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+ AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 24.0f, 35.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 35.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentTwoPropertyIndex, 325.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 13.0f, 24.0f, 35.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( customActor, basePropertyIndex ), Vector3( 125.0f, 225.0f, 325.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector3( 1.0f, 2.0f, 3.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector3 >( basePropertyIndex ), Vector3( 1.0f, 2.0f, 3.0f ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPropertyRegistrationPropertyAnimatableSynchronousSetGetWithComponentsVector4(void)
+{
+ TestApplication application;
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+
+ tet_infoline( "Register a type registered animatable property that has component indices and ensure set/get behaviour works synchronously and is the same regardless of how the property is set" );
+
+ // Register the animatable propeties
+ const int basePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
+ const int componentZeroPropertyIndex( basePropertyIndex + 1 );
+ const int componentOnePropertyIndex( componentZeroPropertyIndex + 1 );
+ const int componentTwoPropertyIndex( componentOnePropertyIndex + 1 );
+ const int componentThreePropertyIndex( componentTwoPropertyIndex + 1 );
+ AnimatablePropertyRegistration baseAnimatableProperty( customType1, "baseProp", basePropertyIndex, Vector4( 13.0f, 24.0f, 35.0, 47.0f ) );
+ AnimatablePropertyComponentRegistration componentZeroAnimatableProperty( customType1, "componentZeroProp", componentZeroPropertyIndex, basePropertyIndex, 0 );
+ AnimatablePropertyComponentRegistration componentOneAnimatableProperty( customType1, "componentOneProp", componentOnePropertyIndex, basePropertyIndex, 1 );
+ AnimatablePropertyComponentRegistration componentTwoAnimatableProperty( customType1, "componentTwoProp", componentTwoPropertyIndex, basePropertyIndex, 2 );
+ AnimatablePropertyComponentRegistration componentThreeAnimatableProperty( customType1, "componentThreeProp", componentThreePropertyIndex, basePropertyIndex, 3 );
+
+ // Check property count before property registration
+ TypeInfo typeInfo = typeRegistry.GetTypeInfo( typeid(MyTestCustomActor) );
+ DALI_TEST_CHECK( typeInfo );
+ BaseHandle handle = typeInfo.CreateInstance();
+ DALI_TEST_CHECK( handle );
+ Actor customActor = Actor::DownCast( handle );
+ DALI_TEST_CHECK( customActor );
+ Stage::GetCurrent().Add(customActor);
+
+ tet_infoline( "Get the component values, they should be the default value of the base-property" );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 47.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ tet_infoline( "Set a component value and ensure it changes for the base property as well" );
+ customActor.SetProperty( componentZeroPropertyIndex, 125.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentOnePropertyIndex, 225.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 35.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentTwoPropertyIndex, 325.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 47.0f ), TEST_LOCATION );
+
+ customActor.SetProperty( componentThreePropertyIndex, 435.0f );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+
+ tet_infoline( "Check latest scene-graph value is unchanged" );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 13.0f, 24.0f, 35.0f, 47.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 13.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 24.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 35.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 47.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check values after rendering and both retrieval methods should return the latest" );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( customActor, basePropertyIndex ), Vector4( 125.0f, 225.0f, 325.0f, 435.0f ), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentZeroPropertyIndex ), 125.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentOnePropertyIndex ), 225.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentTwoPropertyIndex ), 325.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( customActor, componentThreePropertyIndex ), 435.0f, TEST_LOCATION );
+
+ tet_infoline( "Set the base property value and ensure the component values reflect the change" );
+ customActor.SetProperty( basePropertyIndex, Vector4( 1.0f, 2.0f, 3.0f, 4.0f ) );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentZeroPropertyIndex ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentOnePropertyIndex ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentTwoPropertyIndex ), 3.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< float >( componentThreePropertyIndex ), 4.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( customActor.GetProperty< Vector4 >( basePropertyIndex ), Vector4( 1.0f, 2.0f, 3.0f, 4.0f ), TEST_LOCATION );
+
+ END_TEST;
+}